Entry tags:
[Heart Game] From the ashes we can build
WHO: Macaque, Red Son, Wukong, Korone, Donnie, Cole, Wash
WHAT: Soul fixin'
WHEN: March 9
WHERE: Red Son's house, Blossomcrown
WARNINGS: will be marked
WHAT: Soul fixin'
WHEN: March 9
WHERE: Red Son's house, Blossomcrown
WARNINGS: will be marked

Re: Level S (sub 1) - West Door
He looks to the voids. "The voids are structure, so we should best match the items to the vibe of the room. You don't want to mess with a structure. That's how you get wires crossed on how you react to things. Like laughing when someone is suffering. Stuff like that. But you can try to help alleviate the room a bit if you want, separated from the voids. Then you're not baking it into those feelings, but it might make it a little easier. Leaving notes in rooms was a pretty common thing for Heart Games, try to help people feel like they have someone they can turn to, or try to offer some kind of comfort. It doesn't usually force a big change, but it might make it easier to get a change outside."
Re: Level S (sub 1) - West Door
More thinking, considering, having ideas. "...soooo you're saying that using, oh Idunno, a memory of being accepted in the void here would mess with the structure instead of making it two sides of a coin and making things sturdies, so a memory like that should maybe be left just in the room? That what I'm getting?"
Re: Level S (sub 1) - West Door
"Leaving the memory in the room would be safer than throwing it the void, yeah. Throw acceptance in these and it'll more likely either make acceptance feel like it's on a time limit, have difficulty believing he's accepted, or worse, he views being rejected and failing people is the way to acceptance," Wash said. People have come out more warped than that.
"Leaving a memory here might lead to that, but the memory is movable. It can be altered more easily if there is a mistake. It could also lead to hope that acceptance is possible. Especially since his heart has it kind of baked in to move memories around, it's not as risky as the move might be in other hearts," he said. "I would not leave a lot of memories like that in here though."
Re: Level S (sub 1) - West Door
That said, Wukong plucks one hair from his tail and turns it into a lifelike carving of a little monkey, warm as though it's been left sitting in the sun. He knows the memory that he wants to infuse it with feelings from. The first day they met, the feeling of finally meeting someone actually like him, the excitement of introducing Macaque to his monkey family, and the warm welcome they'd given him. It was a time when all Macaque had needed to do was show up and was welcomed, without a struggle. With any luck, some of that warmth will rub off on the room.
He then places the bowl at the foot of the statue and the monkey next to it.
Re: Level S (sub 1) - West Door
Wash looks to the void, considering. And....
It is the worst memory. He knows it is. But that kind of shit is formative, he knows that all too well. But even more importantly, Macaque was still trying his best. Survivors guilt sucks, but he didn't stop and didn't give up.
He licks up the wax, lets out a breath and tossed in Heaven's sick idea of punishment.
Re: Level S (sub 1) - West Door
The monkey statue with the bowl in front of it, at first, does nothing. But after a moment, the warm rooms by a few degrees, and the icicles begin to drip as they melt.
Re: Level S (sub 1) - West Door
Wukong takes a moment to properly pay his respects to the statue before finishing his thought. "And the exceptions to that rule are pretty much the only reason I'm even in here instead of off doing the things I know I'm great at. And Macaque and I are the literal example of opposites complimenting each other, even with our fallout. So the idea that using a memory that is an exception might make things worse more than better just feels stupid."
Re: Level S (sub 1) - West Door
Wash gestured around them. "This room is the negative part of him. Everyone has them. It's just the way of it. Trying to take the bite out of it isn't bad, but the shell of the room is that negativity. Would you want to put negative emotions into the walls of a happy room?"
Re: Level S (sub 1) - West Door
Re: Level S (sub 1) - West Door
There is a pause. "More over," he started, voice more sympathetic. "This is about fixing the damage done to Macaque. The stuff threatening his existence. Not changing him. I know, it's hard to see him hurting. You want to help him, make things better, it's only natural. But it would be taking his agency from him to do it here. While we're repairing the holes in his boat, where the wood and cloth are ruined, our choices should be that space between what isn't absolutely awful, and what is true of Macaque. But leaning far more heavily to the latter than the former."
He gestures to where the void had been. "It's an awful memory, but Macaque is someone who worries if he's good enough to be what people need, but tries anyway. Even when it's a nightmare. Something like that is a big part of him."
He focuses on Wukong. "What is the truest of Macaque is the question to ask for the structure, not what would be the hapiest. Little things left behind that are easy to move, those should be openings so Macaque feels like he has a choice, not like one is already made. The real help beyond shattered soul nonsense has to be out there."
Re: Level S (sub 1) - West Door
His eyes stay fixed on Wash, dead serious and not bothering to follow his gestures. "All I'm saying is that I don't agree with what the game says are what for the materials of what makes a person who they are. I can disagree and still follow the rules. I've been doing it for centuries at this point and I'm definitely the last person that needs to be reminded about not taking someone's agency. So if this room's done, we should head on."
Re: Level S (sub 1) - West Door
"I'm not saying what you did is wrong, but if we get separated or something like that, then it's good to keep that point in mind. Heart Games are difficult because the answers are never easy and even for all I hate them with a passion, even I get hit with the help where I shouldn't be impulse," he said with a shrug, scratching Macat behind the ear. "They make it easy and tempting."
"Just keep it in mind, what's most true of Macaque," he said, turning for the door. Because OPTIMISTIC doesn't seem to be the Macaque standard when things are bad from Wash has seen.
Re: Level S (sub 1) - West Door
But at this point repeating himself wasn't worth it so into the elevator it was.
Re: Level S (sub 1) - West Door
It really comes across as Wukong just wanting to do what he wants and Wash assumed it was the better reason, mixed with not quite getting the scope of how heart games can be with room assignment. That rooms didn't just function in a void from the others.
Re: Level S (sub 1) - West Door
He gently strokes the snake under his sleeve. Macaque is trusting him with this, so he's trying to trust his own instincts in turn. He punches the button for the next floor and leans against the wall of the elevator.
Re: Level S (sub 1) - West Door
So the best thing was to listen to the room.
Wash leans against the wall, closing his eyes. Breathing as he pets the Makitty, mixed with rubbing over the back of his neck.